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Baboonwere
Medium magical beast (shapechanger), CE
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Armor Class: 14
Hit Points: 15 (2d10+4)
Speed: 30 ft.
Initiative: 3
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STR: 13 (1) DEX: 17 (3) CON: 14 (2)
INT: 11 (0) WIS: 12 (1) CHA: 12 (1)
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Saves: STR: 3 DEX: 5 CON: 4
    INT: 0 WIS: 1 CHA: 1
Skills: 2 + ability mod for (Acrobatics, Bluff, Climb, Perception, Stealth, Survival)
Languages: Common
CR: 2(160 xp)
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Space: 5 / Reach: 5
Melee attacks:
longsword +3 (1d8+1), bite +3 (1d6 plus disease) OR bite +3 (1d6+1 plus disease)
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Special: baboon empathy, change shape
Feats: Weapon Finesse
Environment: warm forests and plains
Organization: solitary, pair, gang (1-2 plus 6-10 baboons), or troop (3-6 plus 10-20 baboons)
Treasure: standard (leather armor, longsword, other treasure)
Source: Tome of Horrors 4

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